Next generation leaders bridge the circular economy skills gap with data-driven, scalable & smart e-tools combined with human competences
We offer you two alternative paths to take:
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We are facing challenging times.
In order to collaborate with circularity leaders and innovators we have launched a new platform, products, and services.
Our company has participated in the EUvsVIRUS COVID-19 Pan-European Hackathon 2020 April
Our e-Learning & e-Games Programs have been produced by utilizing our innovative methodology.
The data is utilized later to tailor-made human+technology based programs and e-learning programs, according to the individuals capacity.
In order to optimize user’s learning process we have integrated Lean Learning [THINK][FEEL][ACT] education methodology. Emotional intelligence, thinking skills and human competences are developed along the learning programs.
We have also integrated a Sonic-Visual therapy, that enhances brain performance.
Our e-Learning and e-Games Programs offer fun, data, human competences enhancement functionalities, skills training and knowledge acquisition. A powerful tool for learning.
We measure users’s learning skills, adaptive capacity, circular thinking and innovation capacity while their are taking part in the e-learning programs.
All our training programs will be converted into data-driven immersive e-learning and e-games
e-LEARNING PROGRAMS (Level 1) 2020
TRAINING PROGRAM CONTENT
The content of this program is presented in the following modalities.
Certification is included in fees.
( Available also training and licenses for trainers, coaches and consultants)
ESSENTIAL MODULES (Level 1)
ASSOCIATED CONSULTANT PROGRAM (Foundation Modules, Advanced Level 1)
CIRCULAR CHANGE MANAGEMENT (Advanced Level 3)
ADAPTIVE CAPACITY BACKGROUND KNOWLEDGE (Advanced Level 5)